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 VALVE HAMMER EDITOR TUTORIAL

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Data de înscriere : 07/05/2008
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MesajSubiect: VALVE HAMMER EDITOR TUTORIAL   Mier Mai 07, 2008 10:06 pm

Hammer is a map creator program for Counter-Strike

Download

1) Download Hammer Valve Editor
2) Download Cs_expert-tom

Now, we have the programs. Install Valve Hammer Editor and unpack cs_expert-tom793.zip.
The cs_expert-tom793b.fgd file with the sprites folder will be copied in C:\Program Files\Hammer ( that's an example. You have to copy the files in the folder where you have installed hammer)


Configure Valve Hammer Editor

Start Hammer Editor and select TOOLS -> OPTIONS Than configure hammer like this:
General &raquo; Click to see screenshot

2D views &raquo; Click to see screenshot

3D views &raquo; Click to see screenshot

Textures &raquo; Click to see screenshot

Game Configurations &raquo; Click to see screenshot ( Warning! The RMF DIRECTORY folder must not be the same folder with place compiled maps directory from build programs )

Build Programs &raquo; Click to see screenshot ( Warning! Rhe compiled maps directory from build programs must not be the same folder with RMF DIRECTORY folder place )

Click to see screenshot

Now, after the configuration, let's see the tool box :
1) Selection tool : with this tool, tou can select "brushes" and "enitiys". A selected object appear with the red color.
2) Zoom tool : with this tool you can zoom in/zoom out the image. you can make this just scroslling the mouse scroll button
3) Camera tool : with this tools you can wiev inside the map. you can turn arround to see anything.
4) Entity tool : with this tool you can creat entities[(players (terro/counter), light, armoury entity ].
5) Brush tool : This is the most important tool. with this, you draw the whole map..
6) Texture app. Tool : with this tool you can apply textures to the objects
7) Do not be confused with "Texture App".This will apply textures to the current selected objects
Cool Apply DECALS tools. with this tool you can apply textures on the existent objects, without create a ne one. For example you can apply a window texture on a wall, withouct create a new object
9) Clipping tool. With this tools you can cut some walls.
10) Is not important
11) Is not important


Now let's start creating maps. Go to FILE &raquo; new.
First of all, click on the "brush tool" after that draw a square, in the TOP (x/y) window. will look like this: Click to see screenshot

This is the base. Now let's draw the walls and the ceiling: Click to see screenshot

After this, we will draw the ceiling, in our case the sky: Click to see screenshot

Now we have to close the map with a new wall to have a cube: Click to see screenshot

With the camera tool go inside the cube and start to make the map. Will start with the textures: Click to see screenshot

It looks horrible. Let's make it look better. First, with "selection tool" click on a wall, after that press SHIFT+A to add textures. Click browse. I choose the "floor" texture for de floor: Click to see screenshot

Now double-click on the choosen texture, than click APPLY.And look to the result:: Click to see screenshot

After this, make the same thing to the walls and let's go to the "sky". To have sky, apply to the ceiling wall, the SKY texture. Will look like this: Click to see screenshot

Now, let's apply some entities. We are starting with Humans (players), after that the bulbs and weapons. Select the "ENTITY", go to the top(x\y) windows and click, after that press enter. You must look in the SIDE window. That must be above the floor: Click to see screenshot

Let's create another entity, in the opposite angle of the map, than, double-click on the second ENTITY, and press ALT+ENTER than select info_player_deathmatch, to make him terrorist: Click to see screenshot

We have players. Now we must apply some bulbs to have light. With the entity tool, create some entities, after that press ALT+ENTER and select "light". Put some bulbs: Click to see screenshot
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